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ORION - ACT 1 by Ash Thorp

Italy

Ash Thorp — Creative Director

Featured work ORION - ACT 1

Ash Thorp is a Creative Director based in Italy, featured in the Art of Styleframe library of motion design and visual design talent. This profile aggregates selected works documented in the gallery alongside attribution links back to the artist's own portfolio for verified context.

The selections collected here span 12 documented works drawn from a broader portfolio that covers Akira, Planet of The Apes, COD-BEAUTY, COD-BOOTUP, with each piece linked back to Ash's own site for full credits and unedited context. Titles in the gallery below include ORION - ACT 1, THE BATMAN, ANT-MAN, Antman, and additional pieces, each opening on the original artist source rather than rehosted media to preserve creative ownership. Full reels, case studies, and contact details live at ashthorp.com; the Art of Styleframe page acts as an editorial index pointing readers toward those primary sources rather than mirroring them. 8 accompanying styleframes from this designer are also indexed elsewhere on the site and link through from the Styleframes section below. Coverage of designers like Ash from Italy keeps the gallery anchored to specific scenes rather than reduced to a generic taxonomy of styles, and that bias toward the particular is part of what the publication has tried to keep intact through every redesign.

Ash Thorp is a Creative Director based in Italy, featured in the Art of Styleframe library. The selections below link to the artist's own portfolio for verified work history and credits.

Portfolio highlights

  • Akira - AWAKEN AKIRA Awaken Akira was created by two friends, Ash Thorp and Zaoeyo (XiaoLin Zeng), who wanted to collaborate on a tribute to the iconic anime, Akira, by Katsuhiro Otomo. It¡¯s creation took o
  • Planet of The Apes
  • COD-BEAUTY - In early 2016, Infinity Ward (IW) wanted to discuss working together on the designs for their latest Call of Duty project, Infinite Warfare. I instantly jumped on board and felt that I could greatly h
  • COD-BOOTUP - In early 2016, Infinity Ward (IW) wanted to discuss working together on the designs for their latest Call of Duty project, Infinite Warfare. I instantly jumped on board and felt that I could greatly h
  • COD-HUD - In early 2016, Infinity Ward (IW) wanted to discuss working together on the designs for their latest Call of Duty project, Infinite Warfare. I instantly jumped on board and felt that I could greatly h
  • COD-START SCREEN - In early 2016, Infinity Ward (IW) wanted to discuss working together on the designs for their latest Call of Duty project, Infinite Warfare. I instantly jumped on board and felt that I could greatly h
  • NEUROMANCER - NEUROMANCER - is a concept sequence that I created under the guidance of Learn Squared instructor, Michael Rigley. The frames evolve around William Gibson's cult novel, Neuromancer.
  • NONE - DIRECTOR / DESIGNER / CG ARTIST - Ash Thorp | CO-DIRECTOR / DESIGNER / CG ARTIST - Christopher Bjerre | CHARACTER DESIGNER - Alex Figini | COMPOSER - Ben Lukas Boysen
  • 300 - RISE OF AN EMPIRE-AT - Design and creative direction concepts created for Deva Studios. | © Deva Studios. All rights reserved.
  • ADOBE REMIX - THE INCEPT - The creative process behind The Incept was deeply tied to our own sense of creative evolution and heavy revision process. Credits - Director / Lead Designer: Ash Thorp Designer / Animator: Michael Ri
  • ADOBE - AFTER EFFECTS - The kind people over at Adobe were kind enough to ask me to create an image for their recent After Effects CC release. I couldn't resist the offer and quickly pulled together the image you see above.
  • AFTER EARTH - Concept : Design, Art direction, for After Earth. Studio: Digital Kitchen. Creative Director: Camm Rowland, Executive Producer: Katie Isaacson. Client: Overbrook/Will Smith | © Overbrook/Wil
  • ARES - Ares was not only an extraordinary project because of its size and magnitude, but also because we had an amazing team. The images below are a glimpse into the behind the scenes of how we constructed t
  • BOND - SPECTRE - UI/OS concept design and art direction for James Bond - Spectre. Studio: Method. Creative Director - Simon Cassels | © 2016 ALT Creative, Inc.
  • CASTROL - Concept design and art direction for Logan Studios. Project - Castrol Titanium Client - Logan Creative Director - Ben Conrad | © Logan. All rights reserved.
  • CAMELOT - Design direction created at Prologue Films. Collaboration with the mighty Neng Tea. | © Prologue Films. All rights reserved.
  • CALL OF DUTY - ADVANCED WARFARE - Design and direction created for Call of Duty - Advanced Warfare. Client - © Axis. All rights reserved.
  • DAWN OF THE PLANET OF THE APES - Bridging the gap between the films Rise of the Planet of the Apes and Dawn of the Planet of the Apes. After many conversations about which way to go, I set out to merge our ideas into a step-by-step v
  • ENDER'S GAME - Starting in late 2011, it was a very rewarding and challenging project and the biggest in my career at that time. The images below vary greatly in time and design scale. Credits - Role: Lead Motion G
  • FRAIL - FRAIL - Drama - A concubine struggles to find her identity within her new family. This fictitious film is one of the optional sequences I challenge my students to create during my Main Title Design co