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Canada

Oscar Mar — Art Director

Oscar Mar is an Art Director based in Canada, featured in the Art of Styleframe library of motion design and visual design talent. This profile aggregates selected works documented in the gallery alongside attribution links back to the artist's own portfolio for verified context.

Oscar's portfolio spans The Witch - Fictional Main Title Sequence, Tres Vuelos, Splinter Cell Blacklist, Rainbow 6 among other commissions; the 12 selections indexed here each carry attribution straight back to the studio that made them. Titles in the gallery below include CONCORD, TRIFECTA SUPREME, AZTEC DEITIES, PROJECT POWER, among others, each opening on the original artist source rather than rehosted media.

For the complete picture, Oscar keeps work at behance.net, and we treat those as the canonical record rather than duplicating them here. There's a reason we anchor Oscar to Canada and to specific works instead of vague trend labels: the specifics are the part worth keeping.

Oscar Mar is an Art Director based in Canada, featured in the Art of Styleframe library. The selections below link to the artist's own portfolio for verified work history and credits.

Who he is

Oscar Mar describes himself on Behance as an image maker, working under the name Oscar Mar Studio out of Kelowna, British Columbia. The library entry here catalogues his earlier art direction and motion design credits, much of it built around game franchises. His current Behance feed shows where that practice went next, and it's mostly poster-style key art now.

Portfolio highlights

  • Fictional Main Title Sequence Project = The Witch fictional Main Title Sequence — Role = Art director + Graphic designer
  • Project = Tres Vuelos Role = Art director + Graphic designer + 3d artist
  • Project = Splinter Cell Blacklist Role = Graphic + Motion Designer
  • Rainbow 6 - Project = Rainbow Six Patriots Role = Graphic + Motion Designer
  • Project = Moon Role = Art director + Graphic + Motion Designer
  • Project = Farcry 3 Role = Graphic + Motion Designer

Games run through the whole set. VALORANT and PROJECT POWER sit alongside the older Ubisoft credits already listed above, and OZARK and THE REVENANT bring film and television into the mix. Different properties, same appetite for a single loaded frame.

The self-directed pieces are where his voice gets louder. AZTEC DEITIES leans on Mesoamerican iconography. TRIFECTA SUPREME, SPEED ANIMALS, PLANET EXPLORERS and LETHAL TACO all read as invented brands or invented worlds rather than commissions, and TRICK OR TREAT and PILLS FOR THRILLS follow the same pattern. CONCORD is the most recent entry on the profile.

Notice the split. The library entry above documents crew roles on other people's franchises, graphic designer here, motion designer there. The Behance feed is almost entirely authored work with his own name on the concept. I'd argue that's the more interesting half of the portfolio, even though the game credits carry the bigger logos.

Where to see more

Every project above has its own page with full stills on Behance, which is where he publishes under Oscar Mar Studio.

This profile is part of the Art of Styleframe (AOSF) library of motion and visual design talent.