Germany
Ronny Schmidt — 3d Artist
Ronny Schmidt is a 3d Artist based in Germany, featured in the Art of Styleframe library of motion design and visual design talent. This profile aggregates selected works documented in the gallery alongside attribution links back to the artist's own portfolio for verified context.
Recurring themes across Ronny's 3d artist portfolio include 36 Days of Type, Adidas Predator-RS, Balenciaga Triple S, Better Save Soil, with attribution maintained back to the artist's own publication channels rather than reposted in full here. Full reels, case studies, and contact details live at rosch.xyz, instagram.com, behance.net; the Art of Styleframe page acts as an editorial index pointing readers toward those primary sources rather than mirroring them. Coverage of designers like Ronny from Germany keeps the gallery anchored to specific scenes rather than reduced to a generic taxonomy of styles, and that bias toward the particular is part of what the publication has tried to keep intact through every redesign.
Ronny Schmidt is a 3d Artist based in Germany, featured in the Art of Styleframe library. The selections below link to the artist's own portfolio for verified work history and credits.
Portfolio highlights
- 36 Days of Type - In 2017 I took part in the annual 36 Days of Type challenge, which is about illustrating one letter of the alphabet each day for 36 days in a row. I used the opportunity to test new tools and workflow
- Adidas Predator-RS - In 2017 I worked with Berlin based studio WaltzBinaire on an teaser for Adidas' latest soccer shoe. My role in this project was mainly design and styleframes including shading, texturing, lighting and
- Balenciaga Triple S - In 2017 Berlin-based studio bus.group asked me to collaborate with them for the release trailer of Balenciaga's fashion sneaker Triple S. My role in this project ranged from the initial styleframes an
- Better Save Soil - In 2015 I worked with studios Uhsless and Schnellebuntebilder on a 3D animated short for the IASS (Institute for Advanced Sustainability Studies). My role in this project ranged from doing the inital
- City Experiments - During my personal projects I love to explore everything around the theme of the city or urban landscapes while bridging the gap between concept art and 3D.
- Don't Text and Drive - In 2014 I was working with Sehsucht on a couple of styleframes for their 3D animation »Don't Text and Drive«
- Drones - »Drones« is a ongoing free series about the exploration of the shapes of the city in the 3rd dimension and based on my earlier series »Satellites«. Everything was done in C4D, 3DCoat and Redshift.
- Flip The Script - In 2017 I worked with TBIK Design on a modular design package for a new HBO format. My role was to develop the initial styleframes including all the 3D modeling, shading and lighting. Everything was d
- Junge Helden - In 2015 I collaborated with studios Uhsless and Schnellebuntebilder on a 3D animated short for the German NGO »Junge Helden« (Young Heroes) which advocates for a better understanding of the process of
- LowBros - In 2016 I did a collaboration with artist duo LowBros and Editude Pictures for the teaser of their latest exhibition in Hamburg. For the teaser I transfered typical elements of their paintings into 3D
- Nike Strike Series - In 2016 I worked with Onformative on a series of still images and short films for the fall 2016 launch of the Nike Strike Series apparel collection. Using motion captured data and 3D scans of world cl
- Redbull 20Before17 - In 2016 I worked with CATK on a series of 3D animated teasers for Red Bull's anual year in music through abstract visual representations. We developed the visual language for the campaign and created
- Satellites - Satellites is a free 3D experiment which plays with the surreal, but yet familiar urban shapes of two-dimensional satellite photos, which were transformed back into three-dimensional worlds using disp
- Various Styleframes 2013 to 2017 - Various styleframes that I did for multiple commercial projects from 2014 to 2017. My role was everything from 3D modeling to lighting, shading , rendering and post production. All the frames were don