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After Effects articles and design guides

After Effects is still where most broadcast and social motion gets finished, warts and all. These articles cover the parts that separate a clean reel from a render farm headache: expressions that survive a client revision, shape-layer rigs you can hand off, and the export settings that keep Lottie and ProRes both happy. We write for designers who animate daily, so the advice assumes you already know the basics and want the time-savers.

We also cover workflow decisions that compound: project structure that lets someone else open your file without a guided tour, precomp discipline, and render settings that stop a client review from turning into a codec argument. And when After Effects isn't the answer, we say so. Plenty of interface motion belongs in Rive or in plain CSS, not in a 4GB project file.

Fair question: why does a publication about interface design keep writing about a compositing app from 1993? Because the handoff still runs through it. A styleframe becomes a moving comp in After Effects long before anyone writes a line of CSS, and the choices locked in that comp, timing, easing, what moves and what deliberately stays put, are exactly what a developer inherits. So we cover the pipeline from both ends: what a designer ought to hand over, and what a browser can realistically reproduce. Where Jitter or Rive genuinely does the job better, we say so rather than defending the incumbent.

Articles, guides and tutorials tagged After Effects (6 in total), newest first.

Latest After Effects articles