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Turkey

Tiber Ergur — Graphic Designer

Tiber Ergur is a Graphic Designer based in Turkey, featured in the Art of Styleframe library of motion design and visual design talent. This profile aggregates selected works documented in the gallery alongside attribution links back to the artist's own portfolio for verified context.

Across 18 catalogued projects, Tiber's range covers MCMX Title Sequence, Pluriverse, Response, Up and Solve and more, with every entry pointing to the artist's original source rather than a rehosted copy. The set runs through Mortal Kombat 1 - The Sphere Las Vegas, Higround x Sega, Galatasaray - Match Day, Ephesus Experience Museum, among others, and every thumbnail sends you to the artist's site, not a reposted file.

Full reels, case studies, and contact details live at tiberergur.com, vimeo.com, behance.net; this page works as an editorial index pointing toward those primary sources. Keeping coverage of designers like Tiber tied to Turkey rather than a generic style taxonomy is a bias toward the particular this publication has tried to hold onto through every redesign.

Tiber Ergur is a Graphic Designer based in Turkey, featured in the Art of Styleframe library. The selections below link to the artist's own portfolio for verified work history and credits.

Who he is and what he does

Ergur is a 3D motion designer and immersive experience director working out of Istanbul, with more than ten years behind him in motion design and immersive art. His toolset is Cinema 4D, Houdini and Octane, and his client list runs from sportswear to museums.

The immersive half of his practice is what makes the portfolio unusual. Plenty of motion designers make things for a 16:9 frame. Far fewer make work that has to hold up wrapped around a room, or on a screen the size of a building.

Large-format and immersive work

Mortal Kombat 1 at The Sphere in Las Vegas is the largest of those. The Ephesus Experience Museum is a permanent installation piece, built for a venue where visitors stand inside the projection rather than looking at it. Galatasaray Match Day was made for the football club, and Higround x Sega covers the gaming hardware side.

Anyone who has tried to design for a curved or full-surround format knows the rules change. Composition stops being about the edge of the frame, because there isn't one.

Brand and fashion projects

Nike x R92 sits alongside two projects for Turkish apparel label KAFT, Pakaru and Ruga. D'S Damat Father's Day and the Yeni Raki Era campaign fill out the local advertising work.

Titles and personal experiments

The self-initiated tier goes back furthest. MCMX Main Title Sequence and Co-nundrum Title Sequence are both title design pieces. Pluriverse, Response, Source of Entropy, Journey and Up and Solve are personal explorations, and What is Real? was made as an audiovisual performance for Ece Ozalp's creation. His own description of that thread asks whether the smallest building block of reality might itself be an illusion, which is a fair summary of where his abstract work keeps landing.

Portfolio highlights

  • MCMX Title Sequence
  • Pluriverse
  • Response
  • Up and Solve
  • XPC_Tiberergur
  • So What is Real? What is the debate behind what is real and what is not? Could the most miniscule building block of reality not be an illusion?
  • vcdlab
  • Trasversal
  • SIMULATED
  • Project Memories
  • Project 02
  • Hades Spirit
  • Eight Anousheh Ansari, the first female space tourist ... Went to space on September 18, 2006 with the Russian Spacecraft Soyuz from Kazakhstan.
  • Collider A work that focuses on the reaction created on human perception by sound frequencies sensed outside of our own.

Where to see more

His own site is tiberergur.com, with project pages hosted on Behance and films on Vimeo.

This profile is part of the Art of Styleframe (AOSF) library of motion and visual design talent.