Andy Burdin — Art Director
Andy Burdin is an Art Director based in United States, featured in the Art of Styleframe library of motion design and visual design talent. This profile aggregates selected works documented in the gallery alongside attribution links back to the artist's own portfolio for verified context.
Andy works in art director; the 7 entries catalogued here point to the original sources rather than mirroring them. Titles in the gallery below include Crunchyroll Product Design & Development, Discord Web & Brand, Valorant Product Design & Development, adidas: Time In Brand & Product Launch, among others, each opening on the original artist source rather than rehosted media.
For the complete picture, Andy keeps work at instagram.com, andy.design, behance.net, and we treat those as the canonical record rather than duplicating them here. There's a reason we anchor Andy to United States and to specific works instead of vague trend labels: the specifics are the part worth keeping.
Andy Burdin is a designer and director based in Los Angeles who moves between visual design, product design, and motion. He's featured in the Art of Styleframe library, and the gallery below links to case studies on his own site.
What he does
Burdin's career has drifted from film campaign work toward product and brand systems, and the drift is visible in the portfolio. The early pieces are experiential: a film title concept, an installation, a launch site. The recent ones are platforms that thousands of people use daily.
That's an unusual trajectory for someone who came up doing art direction. Most designers pick a lane. He kept the art-direction eye and pointed it at interfaces, which is why his product work has a stronger sense of atmosphere than a typical design-system deliverable.
Selected projects
Crunchyroll is the current anchor, covering both product design and development for the anime streaming platform. Discord Web & Brand sits next to it, another consumer platform where the brand voice and the interface have to agree with each other.
Valorant is the gaming entry, and it's the one that best shows the hybrid: competitive-shooter energy pushed through product surfaces that still need to be readable mid-match. Battle Pass Brand Development is adjacent to that world.
The adidas: Time In launch is the brand-campaign work, tied to a specific moment rather than an ongoing platform. The Gifted covers brand and experiential development for the Fox series, which is where the earlier Jam3-era approach shows up most clearly.
Darkest Hour, published on his Behance, is the film piece: initial concept, art direction, and design for the Focus Features campaign built with Jam3. It's the oldest work in this gallery and still one of the most atmospheric.
Where to see more
- Portfolio: andy.design
- Behance: behance.net/andyburdin
- Instagram: @andyburdin
Portfolio highlights
- Darkest Hour - Client: Focus Features / Jam3 Role: Initial concept, art direction & design
- For Honor - Client: Ubisoft / Five & Done Creative Director: Phil Konya Role: Initial concept, art direction & design
- The Gifted - Client: Fox / Jam3 Creative Director: Greg Bolton Role: Initial concept, art direction & design
Related designers
Adjacent portfolios worth opening next: Wojtek Szklarski.
Selected Works
7 featured projects. Each opens on the artist's own site.
Crunchyroll Product Design & Development
Crunchyroll
Source: andy.design →Discord Web & Brand
Discord
Source: andy.design →Valorant Product Design & Development
Source: andy.design →adidas: Time In Brand & Product Launch
adidas
Source: andy.design →The Gifted Brand & Experiential Development
Source: andy.design →Battle Pass Brand Development
Source: andy.design →Darkest Hour
Source: behance.net →This profile is part of the Art of Styleframe (AOSF) library of motion and visual design talent.