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Ux-Process articles and design guides

Process is what keeps design from being a series of lucky guesses. This tag gathers the how of the work: research plans, discovery, synthesis, critique, and shipping without endless revision loops. We're not dogmatic about double diamonds or any single framework, and these pieces say so. What matters is knowing why you're in a given phase and what a good exit looks like. Written for designers and leads building a repeatable practice on a real team with real deadlines. Practical rituals over process theater, always.