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Usability articles and design guides

Usability is the unglamorous foundation everything else stands on. The articles here cover heuristics, cognitive load, error prevention, tap target sizing down to the 44px rule, and the accessibility basics that too many teams treat as optional. We lean on classic principles from Nielsen and friends but test them against real interfaces rather than reciting them. Written for anyone who ships product and wants fewer support tickets and rage clicks. Pretty gets the applause, but usable keeps people around. If a design looks great and nobody can complete the task, it failed.